Twist and Shout: Sight Word Edition

When is the last time you played Twister?  Probably years ago?   That goes for me too.  I remember playing as a child and having so much fun.  The other day while traveling I was thinking of a way to make playing the game Twister more educational, as well as, having it fit the academic needs of a classroom.  I came up with the idea to make the game Twist and Shout: Sight Word Edition.  I think it will be tons of fun. 

How it works:
Place the provided colored-circles on the classroom floor in a grid format.  Students compete to read the sight word first by "shouting it."  The student who did not read the word correctly or who was not first to say it has to twist their body according to the game board directions.  A referee is needed for each group playing.   The referee spins, calls out the positions and listens to the correct word being "shouted."  Students keep playing until all the 80 cards have been read or until a student is eliminated.  If a student cannot perform the action or falls performing the action, he/she is eliminated. 

That's how you play Twist and Shout: Sight Word Edition.

Take a look:

 Game spinner and directions included in the packet.

80 sight words included from the 2nd Fry's word list.  The word cards match the colors of the spinner.  For example, if the spinner lands on yellow, the referee will draw a card from the yellow deck.  If lands on blue, the referee will draw a card from the blue deck.  The students quickly read the card and shout it to the ref.  The student who does not say it correctly or the fastest will have to perform the TWIST as determined by the spinner. 
 Here are the circles for the floor grid.  They come in color and ink saving options.  I totally understand having to reserve our ink. 
I gave away several copies yesterday on my Instagram.  Make sure you are following me there so you can take advantage of the giveaways.
Why play games in school?  Playing interactive games in school has the potential to capture student engagement, encourage students to learn and cause excitement about learning.  There are so many great benefits of adding games to your classroom schedule.  The thought of it might cause you to have anxiety.    However, before starting games in your class, go over the rules and expectations.  Model correct behavior and have great discussions prior to starting.  The benefits are tremendous. 

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